SETDA Guide to Implementing Digital Learning

SETDA

Reposted from the State Educational Technology Directors Association (SETDA):

With the influx of new technology and increased connectivity, focused strategic planning is more important than ever to ensure digital learning opportunities for all students and educators. Most school districts have made investments in technology equipment, bandwidth and networking, training teachers and supporting both the technology and those using it. Many are looking at upgrading and expanding their use of technology either because of a specific initiative such as online assessment or for a broader push to a 1 to 1 program to accomplish specific school improvement goals.

There are a number of factors for districts to consider as they embark upon this effort, key among them being planning, professional learning, software and digital content, broadband, devices, pedagogy and technology support. This resource is intended to provide guidance for districts to consider as they heighten their focus to ensure smooth implementation of digital learning. In addition, this resource includes proven resources and digital learning examples from across the nation to support discussions.

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10 Ways School Leaders Successfully Support Ed Tech [INFOGRAPHIC]

admin ed tech

In this infographic, Teachers Plus explores a number of key factors school and district instructional leaders should deliberately implement in supporting technology implementation and the teacher professional development necessary to ensure its success. Among these factors are the importance of a social learning environment, strong leadership, flipped classroom, and gradual change.

How Gamification is Used in eLearning

gaming

Reposted from eLearning Industry:

Gamification has marked benefits as it allows a business to meet its staff in a setting that they understand and with clear actionable objectives. In the field of elearning gamification becomes increasingly useful and it aids learning and information retention.

However gamification isn’t always implemented well and in fact, often doesn’t meet the desired objectives. Technology researchers at Gartner released a report that predicted that 80% of gamified applications will fail to meet their objectives by 2014. This is due to poor design, including meaningless points and badges, and has led to many gamified applications being considered as failures.

The question then is how to implement gamification effectively and to fulfill your desired objectives. Let’s consider the effective ways to adopt this practice and galvanise your training efforts.

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