How Gamification is Used in eLearning

gaming

Reposted from eLearning Industry:

Gamification has marked benefits as it allows a business to meet its staff in a setting that they understand and with clear actionable objectives. In the field of elearning gamification becomes increasingly useful and it aids learning and information retention.

However gamification isn’t always implemented well and in fact, often doesn’t meet the desired objectives. Technology researchers at Gartner released a report that predicted that 80% of gamified applications will fail to meet their objectives by 2014. This is due to poor design, including meaningless points and badges, and has led to many gamified applications being considered as failures.

The question then is how to implement gamification effectively and to fulfill your desired objectives. Let’s consider the effective ways to adopt this practice and galvanise your training efforts.

Read More…

Share your thinking!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s