2014 Survey Results: Using Digital Gaming in Instruction

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Reposted from Games & Learning:

The state of technology and the way games are used by teachers appears to be evolving quickly. Use of tablets, while still not the primary tool for playing games in the classroom, continues to grow. The GLPC survey found that a majority of teachers still use desktop computers to play games (72%) and a sizable group (41%) is using interactive whiteboards. But still, tablets have quickly grown to equal the whiteboard usage.

This growth of mobile technology was also highlighted in a new survey from the technology and education firm Amplify. That survey found that of those not using tablets 67 percent plan to invest in them in the next 1-2 years. “Mobile technology now has a substantial presence in most school districts,” the Amplify research report found. “2014 continued the trend of steady growth in mobile technology adoption, with additional growth very likely in the next two years.”

It is also worth noting that there is no single way in which teachers have students play games in the classroom. As many have students play games individually (30%) as have them play with another classmate or in small groups up to five (34%). Notably fewer teachers (only 17%) have lessons where students play as a class.

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